Below you can find a list of various AAA games I’m listed in the credits for, as well as indie games I’ve worked on for game jams. For specific game narrative writing samples, click here!
AAA Games I’ve Worked On
batman: arkham shadow | meta quest 3
Released: October 21, 2024 | Published by Oculus Studios
Credits: ‘Thanks’ section while employed at Oculus / Meta
Pre-release build feedback
Mock review consulting
Firewall Ultra | playstation VR2
Released: August 24, 2023 | Published by playstation
Credits: ‘Additional Writer’ and ‘Strategic Communications Manager’ while employed at First Contact Entertainment
In addition to PR, Marketing, and general Comms work, I contributed writing as well:
NPC dialogue VO for multiplayer
In-game tutorial cards and UI text
Character background bios and lore
Resident Evil 4 | Meta Quest
Released: October 21, 2021 | Published by Oculus Studios
Credits: ‘Special Thanks’ while employed at Oculus / Meta
Pre-release build feedback and mock review consulting
Feature and design feedback for ‘Mercenaries’ mode
Accessibility and VR movement consulting
Lone Echo II | Oculus Rift (PC VR)
Released: October 12, 2021 | Published by Oculus Studios
Credits: ‘Technology Communications Manager - Editorial’ while employed at Oculus / Meta
Pre-release build feedback and mock review consulting
Game intro tutorialization and pacing feedback
Indie Games I’ve Worked On
Title: Earthbound Extraterrestrial
This was a game jam entry in which we were forced to use a limited asset pool for audio and visuals. The game was created using the Godot Engine in one week. We placed 15th out of 453.
My work:
All dialogue and writing
Design feedback on game mechanics and mini games
Game structure and flow to stay in scope
Players particularly enjoyed my writing based on the comments. The game was built and programmed by Musniro.
Title: Gloomglow: Prologue
This was a mostly solo project for the Gameboy Showdown game jam, in which we had to make a game that could literally run on actual GB hardware and emulators. I used GB Studio and this prototype is fully playable on real hardware or in your browser.
Highlights:
Programs Used: GB Studio, Tiled, and GIMP
Wrote all dialogue and world-building
Sourced and licensed artwork, adapting it for GB limitations and requirements
Designed all game systems and built all levels
Original music was created by SaveStateCorrupted.
Title: Moments
This game is a piece of interactive fiction created in Twine for the Serenity Forge Game Jam, which had a ‘healing’ theme. The artwork was created by a friend, Kevin Zhang, while I wrote everything and built the game in Twine over a single weekend.
Moments is a reflective story in which you play as an elderly man looking through a photo album at key moments from his life in reverse chronological order. It’s meant to be a deeply emotional and introspective game about the fleeting moments of life.
We won the ‘Audience Choice’ award in the game jam.